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Journal of the Korean Home Economics Association 2006;44(2):127-135.
가상의상 모델링 및 착장 소프트웨어를 위한 가이드라인
Guidelines for Virtual Clothes Modeling and Draping Software - Based on the Analysis of Maya Cloth -
Sook-Jin Kim
Dept of Fashion Design, Sejong University
ABSTRACT
This paper suggests guidelines for virtual clothes modeling and draping software suitable for clothes designers. We first analyze Maya Cloth, which is widely used in game and animation fields, and which has been adopted by Pad System as a 3D cloth draping system. We then discuss what functions and procedures would improve Maya Cloth to assist designers in being able to create the clothes they have conceptualized. While Maya Cloth has many good functions and features forvirtual cloth modeling and draping, it treats input 2D patterns as approximat and it creates 3D clothes by considering other factors such as the 3D body model. As a result, it is hard for clothes designers to control the shape of the 3D clothes by changing 2D patterns. Furthermore, Maya Cloth does not handle seamlines satisfactorily. We suggest that the following new features should be added to Maya Cloth : respecting the input 2D patterns, handling seamlines, and controlling the shape of the clothes in 3D space.
Keywords: 2차원 패턴, 2D Pattern, 가상의상, Virtual Cloth, 마야 클로스, Maya Cloth, 3차원 디자인 수정, 3D Design Editing, 근사패턴, Approximate pattern
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